Visual learning by imitation with motor representations

被引:62
作者
Lopes, M [1 ]
Santos-Victor, J
机构
[1] Univ Tecn Lisboa, Inst Sistemas & Robot, Inst Super Tecn, Setubal, Portugal
[2] Inst Politecn Setubal, Escola Super Tecnol, Setubal, Portugal
来源
IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART B-CYBERNETICS | 2005年 / 35卷 / 03期
关键词
anthropomorphic robots; imitation; learning; visuomotor coordination;
D O I
10.1109/TSMCB.2005.846654
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
We propose a general architecture for action (mimicking) and program (gesture) level visual imitation. Action-level imitation involves two modules. The viewpoint Transformation (VPT) performs a "rotation" to align the demonstrator's body to that of the learner. The Visuo-Motor Map (VMM) maps this visual information to motor data. For program-level (gesture) imitation, there is an additional module that allows the system to recognize and generate its own interpretation of observed gestures to produce similar gestures/goals at a later stage. Besides the holistic approach to the problem, our approach differs from traditional work in i) the use of motor information for gesture recognition; ii) usage of context (e.g., object affordances) to focus the attention of the recognition system and reduce ambiguities, and iii) use iconic image representations for the hand, as opposed to fitting kinematic models to the video sequence. This approach is motivated by the finding of visuomotor neurons in the F5 area of the macaque brain that suggest that gesture recognition/imitation is performed in motor terms (mirror) and rely on the use of object affordances (canonical) to handle ambiguous actions. Our results show that this approach can outperform more conventional (e.g., pure visual) methods.
引用
收藏
页码:438 / 449
页数:12
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