When I die, I feel small: Electronic game characters and the social self

被引:41
作者
McDonald, DG [1 ]
Kim, H
机构
[1] Ohio State Univ, Columbus, OH 43210 USA
[2] Hankook Res, Int Div, Seoul, South Korea
关键词
D O I
10.1207/s15506878jobem4502_3
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
This article explores children's use of mediated characters as role models for development of their self-concept and personality. Using the perspective of the "social self," we examine data on children's perceptions of electronic game characters as comparisons to their own personality and other developing characteristics. The evidence suggests that children identify quite closely with electronic characters and that these identifications have implications for children's emotional well being and the development of their personality.
引用
收藏
页码:241 / 258
页数:18
相关论文
共 41 条
[1]  
AKRDACZ A, 1985, THESIS U WARSAW
[2]  
[Anonymous], PSYCHOL RADIO
[3]  
[Anonymous], 1933, OBSERVER 0319
[4]  
[Anonymous], ADV EXPT SOCIAL PSYC
[5]  
[Anonymous], 1890, Psychology
[6]  
BALDWIN JM, 1897, INDIVIDUAL SOC
[7]  
BRAUN B, 1988, POLISH PSYCHOL B, V19, P257
[8]   ARCADE VIDEO GAMES - PROXEMIC, COGNITIVE AND CONTENT ANALYSES [J].
BRAUN, CMJ ;
GIROUX, J .
JOURNAL OF LEISURE RESEARCH, 1989, 21 (02) :92-105
[9]  
Bronfenbrenner U, 1970, Two worlds of childhood
[10]  
Caughey JL., 1986, INTERMEDIA INTERPERS, P219