Representing and recognizing the visual appearance of materials using three-dimensional textons

被引:1024
作者
Leung, T [1 ]
Malik, J [1 ]
机构
[1] Univ Calif Berkeley, Div Comp Sci, Berkeley, CA 94720 USA
关键词
3D texture; texture recognition; texture synthesis; natural material recognition;
D O I
10.1023/A:1011126920638
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We study the recognition of surfaces made from different materials such as concrete, rug, marble, or leather on the basis of their textural appearance. Such natural textures arise from spatial variation of two surface attributes: (1) reflectance and (2) surface normal. In this paper, we provide a unified model to address both these aspects of natural texture. The main idea is to construct a vocabulary of prototype tiny surface patches with associated local geometric and photometric properties. We call these 3D textons. Examples might be ridges, grooves, spots or stripes or combinations thereof. Associated with each texton is an appearance vector, which characterizes the local irradiance distribution, represented as a set of linear Gaussian derivative filter outputs, under different lighting and viewing conditions. Given a large collection of images of different materials, a clustering approach is used to acquire a small (on the order of 100) 3D texton vocabulary. Given a few (1 to 4) images of any material, it can be characterized using these textons. We demonstrate the application of this representation for recognition of the material viewed under novel lighting and viewing conditions. We also illustrate how the 3D texton model can be used to predict the appearance of materials under novel conditions.
引用
收藏
页码:29 / 44
页数:16
相关论文
共 46 条
  • [1] A CLUSTERING TECHNIQUE FOR SUMMARIZING MULTIVARIATE DATA
    BALL, GH
    HALL, DJ
    [J]. BEHAVIORAL SCIENCE, 1967, 12 (02): : 153 - &
  • [2] What is the set of images of an object under all possible illumination conditions?
    Belhumeur, PN
    Kriegman, DJ
    [J]. INTERNATIONAL JOURNAL OF COMPUTER VISION, 1998, 28 (03) : 245 - 260
  • [3] THE LAPLACIAN PYRAMID AS A COMPACT IMAGE CODE
    BURT, PJ
    ADELSON, EH
    [J]. IEEE TRANSACTIONS ON COMMUNICATIONS, 1983, 31 (04) : 532 - 540
  • [4] CHANTLER M, 1994, P IEE COLL TEXTURE C
  • [5] CHANTLER MJ, 1995, P 5 INT C IM PROC IT, P767
  • [6] CLASSIFICATION OF TEXTURES USING GAUSSIAN MARKOV RANDOM-FIELDS
    CHELLAPPA, R
    CHATTERJEE, S
    [J]. IEEE TRANSACTIONS ON ACOUSTICS SPEECH AND SIGNAL PROCESSING, 1985, 33 (04): : 959 - 963
  • [7] MARKOV RANDOM FIELD TEXTURE MODELS
    CROSS, GR
    JAIN, AK
    [J]. IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE, 1983, 5 (01) : 25 - 39
  • [8] DANA K, 1999, P IEEE 7 INT C COMP, V2, P1061
  • [9] Histogram model for 3D textures
    Dana, KJ
    Nayar, SK
    [J]. 1998 IEEE COMPUTER SOCIETY CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION, PROCEEDINGS, 1998, : 618 - 624
  • [10] Reflectance and texture of real-world surfaces
    Dana, KJ
    Van Ginneken, B
    Nayar, SK
    Koenderink, JJ
    [J]. ACM TRANSACTIONS ON GRAPHICS, 1999, 18 (01): : 1 - 34