Engaging by design: How engagement strategies in popular computer and video games can inform instructional design

被引:280
作者
Dickey, Michele D. [1 ]
机构
[1] Miami Univ, Dept Educ Psychol, Oxford, OH 45056 USA
来源
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT | 2005年 / 53卷 / 02期
关键词
Video Game; Instructional Design; Interactive Design; Game Design; Educational Game;
D O I
10.1007/BF02504866
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Computer and video games are a prevalent form of entertainment in which the purpose of the design is to engage players. Game designers incorporate a number of strategies and tactics for engaging players in "gameplay." These strategies and tactics may provide instructional designers with new methods for engaging learners. This investigation presents a review of game design strategies and the implications of appropriating these strategies for instructional design. Specifically, this study presents an overview of the trajectory of player positioning or point of view, the role of narrative, and methods of interactive design. A comparison of engagement strategies in popular games and characteristics of engaged learning is also presented to examine how strategies of game design might be integrated into the existing framework of engaged learning.
引用
收藏
页码:67 / 83
页数:17
相关论文
共 85 条
[1]  
Aarseth Espen., 2001, GAME STUDIES INT J C, V1
[2]  
ADAMS E, 2001, REPLAYABILITY 1
[3]  
ADAMS E, 2003, GAMASUTRA
[4]  
Alessi S. M., 1991, Computer-Based Instruction: Methods and Development
[5]  
[Anonymous], 1990, EDUC RESEARCHER, V19, P2, DOI 10.3102/0013189X019006002
[6]  
[Anonymous], HDB RES ED COMMUNICA
[7]  
[Anonymous], CONVERGENCE
[8]  
[Anonymous], R939 HITL U WASH
[9]  
[Anonymous], 1982, EDUC TECHNOL
[10]  
[Anonymous], 1995, LIFE SCREEN IDENTITY