Level-k auctions:: Can a nonequilibrium model of strategic thinking explain the winner's curse and overbidding in private-value auctions?

被引:252
作者
Crawford, Vincent P.
Iriberri, Nagore
机构
[1] Univ Calif San Diego, Dept Econ, La Jolla, CA 92093 USA
[2] Univ Pompeu Fabra, Dept Econ & Business, Barcelona 08005, Spain
关键词
common-value auctions; winner's curse; overbidding; bounded rationality; level-kappa model; nonequilibrium strategic thinking; behavioral game theory; experiments;
D O I
10.1111/j.1468-0262.2007.00810.x
中图分类号
F [经济];
学科分类号
02 ;
摘要
This paper proposes a structural nonequilibrium model of initial responses to incomplete-information games based on "level-k" thinking, which describes behavior in many experiments with complete-information games. We derive the model's implications in first- and second-price auctions with general information structures, compare them to equilibrium and Eyster and Rabin's (2005) "cursed equilibrium," and evaluate the model's potential to explain nonequilibrium bidding in auction experiments. The level-k model generalizes many insights from equilibrium auction theory. It allows a unified explanation of the winner's curse in common-value auctions and overbidding in those independent-private-value auctions without the uniform value distributions used in most experiments.
引用
收藏
页码:1721 / 1770
页数:50
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