Reduced attentional capture in action video game players

被引:127
作者
Chisholm, Joseph D. [1 ]
Hickey, Clayton [2 ]
Theeuwes, Jan [2 ]
Kingstone, Alan
机构
[1] Univ British Columbia, Dept Psychol, Vancouver, BC V6T 1Z4, Canada
[2] Vrije Univ Amsterdam, Amsterdam, Netherlands
基金
加拿大自然科学与工程研究理事会;
关键词
STIMULUS-DRIVEN; EXPERIENCE; SEARCH; MEMORY; COLOR;
D O I
10.3758/APP.72.3.667
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Recent studies indicate that playing action video games improves performance on a number of attention-based tasks. However, it remains unclear whether action video game experience primarily affects endogenous or exogenous forms of spatial orienting. To examine this issue, action video game players and non-action video game players performed an attentional capture task. The results show that action video game players responded quicker than non-action video game players, both when a target appeared in isolation and when a salient, task-irrelevant distractor was present in the display. Action video game players additionally showed a smaller capture effect than did non-action video game players. When coupled with the findings of previous studies, the collective evidence indicates that extensive experience with action video games may enhance players' top-down attentional control, which, in turn, can modulate the negative effects of bottom-up attentional capture.
引用
收藏
页码:667 / 671
页数:5
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