Matching games to gamers with quality function deployment

被引:11
作者
Jacobs, G [1 ]
Ip, B [1 ]
机构
[1] Univ Coll Swansea, European Business Management Sch, Swansea SA2 8PP, W Glam, Wales
来源
TOTAL QUALITY MANAGEMENT & BUSINESS EXCELLENCE | 2003年 / 14卷 / 09期
关键词
D O I
10.1080/1478336032000090888
中图分类号
C93 [管理学];
学科分类号
12 ; 1201 ; 1202 ; 120202 ;
摘要
Quality Function Deployment (QFD) has been used in various business domains as a means of matching products to customer requirements and desires. It has not so far been deployed in the video-games industry, no doubt partly because, at least on its own, it is not generally used to distinguish between different customer segments, segments which nevertheless characterize gamers and which are of considerable importance to games designers, developers and publishers. This paper presents a method of combining gamer segmentation and QFD methodology with the aim of matching games to gamer requirements and desires more reliably than at present. A discussion of a simplified but representative model of how the method can be applied forms the core of the paper.
引用
收藏
页码:959 / 967
页数:9
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