Automatic rigging and animation of 3D characters

被引:57
作者
Baran, Ilya [1 ]
Popovic, Jovan [1 ]
机构
[1] MIT, Comp Sci & Artificial Intelligence Lab, Cambridge, MA 02139 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2007年 / 26卷 / 03期
关键词
animation; deformations; geometric Modeling;
D O I
10.1145/1239451.1239523
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Animating an articulated 3D character currently requires manual rigging to specify its internal skeletal structure and to define how the input motion deforms its surface. We present a method for animating characters automatically. Given a static character mesh and a generic skeleton, our method adapts the skeleton to the character and attaches it to the surface, allowing skeletal motion data to animate the character. Because a single skeleton can be used with a wide range of characters, our method, in conjunction with a library of motions for a few skeletons, enables a user-friendly animation system for novices and children. Our prototype implementation, called Pinocchio, typically takes under a minute to rig a character on a modern midrange PC.
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页数:8
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