Creating interactive 3-D media with projector-camera systems

被引:6
作者
Chang, NL [1 ]
机构
[1] Hewlett Packard Labs, Palo Alto, CA 94304 USA
来源
VISUAL COMMUNICATIONS AND IMAGE PROCESSING 2004, PTS 1 AND 2 | 2004年 / 5308卷
关键词
interactive 3-D media; projector-camera systems; structured light scanning; dense correspondences; view synthesis; view interpolation; multiframe; automatic; real-time;
D O I
10.1117/12.525850
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents a practical framework for creating and visualizino, interactive 3-D media using a system of uncalibrated projector-cameras. The proposed solution uses light patterns that temporally encode the projector's coordinate system to solve the traditionally challenging multiframe correspondence problem by straightforward decoding instead of computational multiframe optimization. Two sets of coded light patterns (black/white stripes and colored 2x2 blocks, both of varying spatial resolutions) are presented and compared. The resulting correspondences are directly used as a compelling form of interactive 3-D media through described techniques including three-frame view synthesis, multiframe view synthesis using multiple three-frame groupings, and even single-camera view interpolation. It is shown that adapting the rendering order of the correspondences with respect to the projector's coordinate system ensures the correct visibility for the synthesized views. Experimental results demonstrate that the framework works well for various real-world scenes, even including those with multiple objects and textured surfaces. The framework, along with the resulting correspondences, also has implications in many other computer vision and image processing applications, especially those that require multiframe correspondences.
引用
收藏
页码:850 / 861
页数:12
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