Incorporating the viewer's point-of-regard (POR) in gaze-contingent virtual environments

被引:12
作者
Duchowski, AT [1 ]
机构
[1] Clemson Univ, Dept Comp Sci, Clemson, SC 29634 USA
来源
STEREOSCOPIC DISPLAYS AND VIRTUAL REALITY SYSTEMS V | 1998年 / 3295卷
关键词
gaze-contingent; virtual environments; eye tracking;
D O I
10.1117/12.307180
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Awareness of the viewer's gaze position in a virtual environment can lead to significant savings in scene processing If fine detail information is presented "just in time" only at locations corresponding to the participant's gaze, i.e., in a gaze-contingent manner. This paper describes the evolution of a gaze-contingent video display system, "gcv", Gcv is a multithreaded, real-time program which displays digital video and simultaneously tracks a subject's eye movements. Treating the eye tracker as an ordinary positional sensor, gcv's architecture shares many similarities with contemporary virtual environment system designs. Performance of the present system is evaluated in terms of (1) eye tracker sampling latency and video transfer rates, and (2) measured eye tracker accuracy and slippage. The programming strategies developed for incorporating the viewer's point-of-regard are independent of proprietary eye tracking equipment and are applicable to general gaze-contingent virtual environment designs.
引用
收藏
页码:332 / 343
页数:12
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