Editing Operations for Irregular Vertices in Triangle Meshes

被引:23
作者
Li, Yuanyuan [1 ]
Zhang, Eugene [2 ]
Kobayashi, Yoshihiro [1 ]
Wonka, Peter [1 ]
机构
[1] Arizona State Univ, Tempe, AZ 85287 USA
[2] Oregon State Univ, Corvallis, OR 97331 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2010年 / 29卷 / 06期
基金
美国国家科学基金会;
关键词
triangle mesh editing; topology; irregular vertices; FIELD DESIGN;
D O I
10.1145/1866158.1866179
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We describe an interactive editing framework that provides control over the type, location, and number of irregular vertices in a triangle mesh. We first provide a theoretical analysis to identify the simplest possible operations for editing irregular vertices and then introduce a hierarchy of editing operations to control the type, location, and number of irregular vertices. We demonstrate the power of our editing framework with an example application in pattern design on surfaces.
引用
收藏
页数:11
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