Lessons from emotion psychology for the design of lifelike characters

被引:39
作者
Gratch, J
Marsella, S
机构
[1] Univ So Calif, Inst Creat Technol, Marina Del Rey, CA USA
[2] Univ So Calif, Inst Informat Sci, Marina Del Rey, CA 90292 USA
关键词
Animation - Competition - Computer architecture - Computer graphics - Computer programming languages - Internet - Mathematical models - Students;
D O I
10.1080/08839510590910156
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design of such systems reflects a compromise between competing, sometimes unarticulated, demands: They must realistically exhibit the behaviors and characteristics of their role, they must facilitate the desired learning, and they must work within the limitations of current technology, and there is little theoretical or empirical guidance on the impact of these compromises on learning. Our perspective on this problem is shaped by our interest in the role of emotion and emotional behaviors in such forms of learning. In recent years, there has been an explosion of interest in the role of emotion in the design of virtual humans. The techniques and motivations underlying these various efforts can seem, from an outsider's perspective, as bewildering and multifaceted as the concept of emotion itself is generally accused of being. Drawing on insights from emotion psychology, this article attempts to clarify for the designers of educational agents the various theoretical perspectives on the concept of emotion with the aim of giving guidance to designers of educational agents.
引用
收藏
页码:215 / 233
页数:19
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