Real-time Learning Analytics in Educational games

被引:12
作者
Minovic, Miroslav [1 ]
Milovanovic, Milos [1 ]
机构
[1] Univ Belgrade, Jove Ilica 154, Belgrade 11000, Serbia
来源
FIRST INTERNATIONAL CONFERENCE ON TECHNOLOGICAL ECOSYSTEM FOR ENHANCING MULTICULTURALITY (TEEM'13) | 2013年
关键词
Learning Analytics; Data Visualisation; Educational Games;
D O I
10.1145/2536536.2536574
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Learning analytics is a research area that targets the problem of tracking and evaluating students learning progress. In case of educational games, traditional analytic tools can prove insufficient. Electronic games are dynamic, packed with action and learning is integral part of gameplay. Such a specific learning environment requires a specific real-time analytical tool that will adequately match the dynamic game environment. This paper presents a new form of specific visualization tool for educators to track students learning progress in real-time, while in gameplay session. The tool is based on the specially designed students learning model. Same tool can be used by students to track the game progress. Use of this tool provides educators with real-time tracking of students learning and enables them to react and influence the overall learning process.
引用
收藏
页码:245 / 251
页数:7
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