Fast depth of field rendering with surface splatting

被引:22
作者
Krivánek, J [1 ]
Zára, J [1 ]
Bouatouch, K [1 ]
机构
[1] Czech Tech Univ, Dept Comp Sci & Engn, Prague 12135 2, Czech Republic
来源
COMPUTER GRAPHICS INTERNATIONAL, PROCEEDINGS | 2003年
关键词
point-based rendering; EWA surface splatting; depth-of-field; lens effect; level-of-detail; LOD;
D O I
10.1109/CGI.2003.1214466
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a new fast algorithm for rendering the depth of-field effect for point-based surfaces. The algorithm handles partial occlusion correctly, it does not suffer from intensity leakage and it renders depth-of-field in presence of transparent surfaces. The algorithm is new in that it exploits the level-of-detail to select the surface detail according to the amount of depth-blur applied. This makes the speed of the algorithm practically independent of the amount of depth-blur The proposed algorithm is an extension of the Elliptical Weighted Average (EWA) surface splatting. We present a mathematical analysis that extends the screen space EWA surface splatting to handle depth-of-field rendering with level-of-detail, and we demonstrate the algorithm on example renderings.
引用
收藏
页码:196 / 201
页数:6
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