Texture mixing and texture movie synthesis using statistical learning

被引:121
作者
Bar-Joseph, Z
El-Yaniv, R
Lischinski, D
Werman, M
机构
[1] MIT, Comp Sci Lab, Cambridge, MA 02139 USA
[2] Technion Israel Inst Technol, Dept Comp Sci, IL-32000 Haifa, Israel
[3] Hebrew Univ Jerusalem, Sch Comp Sci & Engn, IL-91904 Jerusalem, Israel
基金
以色列科学基金会;
关键词
sound textures; statistical learning; steerable filters; time-varying textures; texture mixing; texture movies; texture synthesis; wavelets;
D O I
10.1109/2945.928165
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present an algorithm based on statistical learning for synthesizing static and time-varying textures matching the appearance of an input texture. Our algorithm is general and automatic and it works well on Various types of textures, including 1D sound textures, 2D texture images, and 3D texture movies. The same method is also used to generate 2D texture mixtures that simultaneously capture the appearance of a number of different input textures. In our approach, input textures are treated as sample signals generated by a stochastic process. We first construct a tree representing a hierarchical multiscale transform of the signal using wavelets. From this tree, new random trees are generated by learning and sampling the conditional probabilities of the paths in the original tree. Transformation of these random trees back into signals results in new random textures. In the case of 2D texture synthesis, our algorithm produces results that are generally as good as or better than those produced by previously described methods in this field. For texture mixtures. our results are better and more general than those produced by earlier methods. For texture movies, we present the first algorithm that is able to automatically generate movie clips of dynamic phenomena such as waterfalls. fire flames, a school of jellyfish, a crowd of people, etc. Our results indicate that the proposed technique is effective and robust.
引用
收藏
页码:120 / 135
页数:16
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