Deformable volume rendering by 3D texture mapping and octree encoding

被引:15
作者
Fang, SF [1 ]
Srinivasan, R [1 ]
Huang, S [1 ]
Raghavan, R [1 ]
机构
[1] NATL UNIV SINGAPORE, INST SYST SCI, SINGAPORE 117548, SINGAPORE
来源
VISUALIZATION '96, PROCEEDINGS | 1996年
关键词
volume rendering; 3D texture mapping; morphing; volume deformation; octree; scientific visualization;
D O I
10.1109/VISUAL.1996.567609
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Rendering deformable volume data currently needs separate processes for deformation and rendering, and is expensive in terms of both computational and memory costs. Recognizing the importance of unifying these processes, we present a new approach to the direct rendering of deformable volumes without explicitly constructing the intermediate deformed volumes. The volume deformation is done by a radial basis function that is piecewise linearly approximated by an adaptive subdivision of the octree encoded target volume. The octree blocks in the target volume are then projected, reverse morphed and texture mapped, using the SGI 3D texture mapping hardware, in a back-to-front order. A template based Z-plane/block intersection method is used to expedite the block projection computation.
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页码:73 / +
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