Texture synthesis for 3D shape representation

被引:30
作者
Gorla, G
Interrante, V
Sapiro, G
机构
[1] nVIDIA, Santa Clara, CA 95050 USA
[2] Univ Minnesota, Dept Comp Sci & Engn, Minneapolis, MN 55455 USA
[3] Univ Minnesota, Dept Elect & Comp Engn, Minneapolis, MN 55455 USA
基金
美国国家科学基金会;
关键词
texture synthesis; texture mapping; shape perception; shape representation;
D O I
10.1109/TVCG.2003.1260745
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Considerable evidence suggests that a viewer's perception of the 3D shape of a polygonally-defined object can be significantly affected (either masked or enhanced) by the presence of a surface texture pattern. However, investigations into the specific mechanisms of texture's effect on shape perception are still ongoing and the question of how to design and apply a texture pattern to a surface in order to best facilitate shape perception remains open. Recently, we have suggested that, for anisotropic texture patterns, the accuracy of shape judgments may be significantly affected by the orientation of the surface texture pattern anisotropy with respect to the principal directions of curvature over the surface. However, it has been difficult, until this time, to conduct controlled studies specifically investigating the effect of texture orientation on shape perception because there has been no simple and reliable method for texturing an arbitrary doubly curved surface with a specified input pattern such that the dominant orientation of the pattern everywhere follows a predefined directional vector field over the surface, while seams and projective distortion of the pattern are avoided. In this paper, we present a straightforward and highly efficient method for achieving such a texture and describe how it can potentially be used to enhance shape representation. Specifically, we describe a novel, efficient, automatic algorithm for seamlessly synthesizing, from a sample 2D pattern, a high resolution fitted surface texture in which the dominant orientation of the pattern locally follows a specified vector field over the surface at a per-pixel level and in which seams, projective distortion, and repetition artifacts in the texture pattern are nearly completely avoided. We demonstrate the robustness of our method with a variety of texture swatches applied to standard graphics data sets and we explain how our method can be used to facilitate research in the perception of shape from texture.
引用
收藏
页码:512 / 524
页数:13
相关论文
共 44 条
[1]  
[Anonymous], P SIGGRAPH 97
[2]   Isometric texture mapping for free-form surfaces [J].
Arad, N ;
Elber, G .
COMPUTER GRAPHICS FORUM, 1997, 16 (05) :247-256
[3]  
Ashikhmin M., 2001, P ACM S INT 3D GRAPH, P217
[4]  
BENNIS C, 1991, COMP GRAPH, V25, P237, DOI 10.1145/127719.122744
[5]  
BERTALMIO M, 2000, 0043 UCLACAM
[6]  
Brodatz P, 1966, TEXTURES PHOTOGRAPHI
[7]  
CUMMING BG, 1993, VISION RES, V33, P827, DOI 10.1016/0042-6989(93)90201-7
[8]  
DEBONET JS, 1997, P SIGGRAPH 97, P361
[9]  
DISCHLER JM, 1998, COMP GRAPH FOR SEPT, V17
[10]  
Efros A. A., 1999, Proceedings of the Seventh IEEE International Conference on Computer Vision, P1033, DOI 10.1109/ICCV.1999.790383