Advanced techniques for high-quality multi-resolution volume rendering

被引:31
作者
Guthe, S [1 ]
Strasser, W [1 ]
机构
[1] Univ Tubingen, GRIS, WSI, D-72076 Tubingen, Germany
来源
COMPUTERS & GRAPHICS-UK | 2004年 / 28卷 / 01期
关键词
viewing algorithms; data compaction and compression;
D O I
10.1016/j.cag.2003.10.018
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present several improvements for compression-based multi-resolution rendering of very large volume data sets at interactive to real-time frame rates on standard PC hardware. The algorithm accepts scalar or multi-variant data sampled on a regular grid as input. The input data are converted into a compressed hierarchical wavelet representation in a pre-processing step. During rendering, the wavelet representation is decompressed on-the-fly and rendered using hardware texture mapping. The level-of-detail used for rendering is adapted to the estimated screen-space error. To.-increase the rendering performance additional visibility tests, such as empty space skipping and occlusion culling, are applied. Furthermore, we discuss how to render the remaining multi-resolution blocks efficiently using modern graphics hardware. Using a prototype implementation of this algorithm we are able to perform a high-quality interactive rendering of large data sets on a single off-the-shelf PC. (C) 2003 Elsevier Ltd. All rights reserved.
引用
收藏
页码:51 / 58
页数:8
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