3D RGB image compression for interactive applications

被引:43
作者
Bajaj, C [1 ]
Ihm, I
Park, S
机构
[1] Univ Texas, Dept Comp Sci, Austin, TX 78712 USA
[2] Sogang Univ, Dept Comp Sci, Seoul, South Korea
[3] Univ Texas, TICAM, Austin, TX 78712 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2001年 / 20卷 / 01期
关键词
data compression; haar wavelets; image-based rendering; interactive real-time applications; medical imaging; random access; 3D texture mapping; 3D volume data;
D O I
10.1145/383745.383747
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper presents a new 3D RGB image compression scheme designed for interactive real-time applications. In designing our compression method, we have compromised between two important goals: high compression ratio and fast random access ability, and have tried to minimize the overhead caused during run-time reconstruction. Our compression technique is suitable for applications wherein data are accessed in a somewhat unpredictable fashion, and real-time performance of decompression is necessary. The experimental results on three different kinds of 3D images from medical imaging, image-based rendering, and solid texture mapping suggest that the compression method can be used effectively in developing real-time applications that must handle large volume data, made of color samples taken in three- or higher-dimensional space.
引用
收藏
页码:10 / 38
页数:29
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