All-frequency shadows using non-linear wavelet lighting approximation

被引:219
作者
Ng, R [1 ]
Ramamoorthi, R
Hanrahan, P
机构
[1] Stanford Univ, Stanford, CA 94305 USA
[2] Columbia Univ, New York, NY 10027 USA
[3] Stanford Univ, Stanford, CA 94305 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2003年 / 22卷 / 03期
关键词
shadow algorithms; relighting; image-based rendering; wavelets; non-linear approximation; spherical harmonics;
D O I
10.1145/882262.882280
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a method, based on pre-computed light transport, for real-time rendering of objects under all-frequency, time-varying illumination represented as a high-resolution environment map. Current techniques are limited to small area lights, with sharp shadows, or large low-frequency lights, with very soft shadows. Our main contribution is to approximate the environment map in a wavelet basis, keeping only the largest terms (this is known as a non-linear approximation). We obtain further compression by encoding the light transport matrix sparsely but accurately in the same basis. Rendering is performed by multiplying a sparse light vector by a sparse transport matrix, which is very fast. For accurate rendering, using non-linear wavelets is an order of magnitude faster than using linear spherical harmonics, the current best technique.
引用
收藏
页码:376 / 381
页数:6
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