Anisotropic polygonal remeshing

被引:374
作者
Alliez, P [1 ]
Cohen-Steiner, D
Devillers, O
Lévy, B
Desbrun, M
机构
[1] INRIA Sophia Antipolis, Sophia Antipolis, France
[2] INRIA Lorraine, Vandoeuvre Les Nancy, France
[3] Univ So Calif, Los Angeles, CA 90089 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2003年 / 22卷 / 03期
关键词
surface remeshing; anisotropic sampling; polygon meshes; lines of curvatures; tensor fields; approximation theory;
D O I
10.1145/882262.882296
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: the intrinsic anisotropy of natural or man-made geometry. In particular, we use curvature directions to drive the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from scratch. After extracting and smoothing the curvature tensor field of an input genus-0 surface patch, lines of minimum and maximum curvatures are used to determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply point-sampled since there is no natural direction of symmetry locally. As a result our technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions. Our approach provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to curvature adapted.
引用
收藏
页码:485 / 493
页数:9
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