Real time face and object tracking as a component of a perceptual user interface
被引:478
作者:
Bradski, GR
论文数: 0引用数: 0
h-index: 0
机构:
Intel Corp, Microcomp Res Lab, Santa Clara, CA 95051 USAIntel Corp, Microcomp Res Lab, Santa Clara, CA 95051 USA
Bradski, GR
[1
]
机构:
[1] Intel Corp, Microcomp Res Lab, Santa Clara, CA 95051 USA
来源:
FOURTH IEEE WORKSHOP ON APPLICATIONS OF COMPUTER VISION - WACV'98, PROCEEDINGS
|
1998年
关键词:
D O I:
10.1109/ACV.1998.732882
中图分类号:
TP18 [人工智能理论];
学科分类号:
081104 ;
0812 ;
0835 ;
1405 ;
摘要:
As a step towards a perceptual user interface, an object tracking algorithm is developed and demonstrated tracking human faces. Computer vision algorithms that are intended to form part of a perceptual user interface must be fast and efficient. They must be able to track in real time and yet not absorb a major share of computational resources. An efficient, new algorithm is described here based on the mean shift algorithm. The mean shift algorithm robustly finds the mode (peak) of probability distributions. We first describe histogram based methods of producing object probability distributions. In our case, we want to track the mode of an object's probability distribution within a video scene. Since the probability distribution of the object can change and move dynamically in time! the mean shift algorithm is modified to deal with dynamically changing probability distributions. The modified algorithm is called the Continuously Adaptive Mean Shift (CAMSHIFT) algorithm. CAMSHIFT is then used as an interface for games and graphics.