GAMEs: Growing and adaptive meshes for fully automatic shape modeling and analysis

被引:36
作者
Ferrarini, Luca [1 ]
Olofsen, Hans
Palm, Walter M.
van Buchem, Mark A.
Reiber, Johan H. C.
Admiraal-Behloul, Faiza
机构
[1] Leiden Univ, Med Ctr, Dept Radiol, LKEB Div Image Proc, NL-2333 ZA Leiden, Netherlands
[2] Leiden Univ, Med Ctr, Dept Radiol, NL-2333 ZA Leiden, Netherlands
关键词
shape analysis; automatic modeling; pattern recognition; artificial neural networks; brain ventricles;
D O I
10.1016/j.media.2007.03.006
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper presents a new framework for shape modeling and analysis, rooted in the pattern recognition theory and based on artificial neural networks. Growing and adaptive meshes (GAMEs) are introduced: GAMEs combine the self-organizing networks which grow when require (SONGWR) algorithm and the Kohonen's self-organizing maps (SOMs) in order to build a mesh representation of a given shape and adapt it to instances of similar shapes. The modeling of a surface is seen as an unsupervised clustering problem, and tackled by using SONGWR (topology-learning phase). The point correspondence between point distribution models is granted by adapting the original model to other instances: the adaptation is seen as a classification task and performed accordingly to SOMs (topology-preserving phase). We thoroughly evaluated our method on challenging synthetic datasets, with different levels of noise and shape variations. Finally, we describe its application to the analysis of a challenging medical dataset. Our method proved to be reproducible, robust to noise, and capable of capturing real variations within and between groups of shapes. (c) 2007 Elsevier B.V. All rights reserved.
引用
收藏
页码:302 / 314
页数:13
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