Data embedding algorithms for geometrical and non-geometrical targets in three-dimensional polygonal models

被引:56
作者
Ohbuchi, R
Masuda, H
Aono, M
机构
[1] IBM Japan Ltd, Tokyo Res Lab, Tokyo 2428502, Japan
[2] Univ Tokyo, Bunkyo Ku, Tokyo 1138656, Japan
关键词
three-dimensional computer graphics; information security; digital watermark;
D O I
10.1016/S0140-3664(98)00202-3
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Three-dimensional (3D) graphics is about to become a full-fledged multimedia data type, prompted by the increasing popularity of virtual reality modeling language (VRML) [15] and imminent standardization of MPEG-4 [16]. This paper presents several algorithms for embedding data in triangular meshes, arguably the most important component in both VRML and MPEG4 in defining arbitrary shapes. A topology-modifying algorithm described in this paper embeds bit string in connectivity of triangles, while another algorithm cuts out patterns from a mesh. Yet another algorithm modifies texture coordinate, a non-geometrical quantity, for embedding. Watermarks embedded in 3D graphics contents could be used as a tool in managing intellectual property and other issues associated with these contents. (C) 1998 Elsevier Science B.V. All rights reserved.
引用
收藏
页码:1344 / 1354
页数:11
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