共 27 条
[1]
[Anonymous], 2001, MASS COMMUN SOC, DOI DOI 10.1207/S15327825MCS0403_01
[2]
How Avatar Customizability Affects Children's Arousal and Subjective Presence During Junk Food-Sponsored Online Video Games
[J].
CYBERPSYCHOLOGY & BEHAVIOR,
2009, 12 (03)
:277-283
[3]
BIOCCA F., 1997, J COMPUTER MEDIATED
[5]
Csikszenmihalyi M., 1990, FLOW PSYCHOL OPTIMAL
[9]
Hefner D, 2007, LECT NOTES COMPUT SC, V4740, P39