Processing and interactive editing of huge point clouds from 3D scanners

被引:70
作者
Wand, Michael [1 ]
Berner, Alexander [2 ]
Bokeloh, Martin [2 ]
Jenke, Philipp [2 ]
Fleck, Arno [2 ]
Hoffmann, Mark [2 ]
Maier, Benjamin [2 ]
Staneker, Dirk [2 ]
Schilling, Andreas [2 ]
Seidel, Hans-Peter [1 ]
机构
[1] Max Planck Inst Informat, Saarbrucken, Germany
[2] Univ Tubingen, WSI, GRIS, D-72074 Tubingen, Germany
来源
COMPUTERS & GRAPHICS-UK | 2008年 / 32卷 / 02期
关键词
point-cloud processing; large scene editing; out-of-core;
D O I
10.1016/j.cag.2008.01.010
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper describes a new out-of-core multi-resolution data structure for real-time visualization, interactive editing and externally efficient processing of large point clouds. We describe an editing system that makes use of the novel data structure to provide interactive editing and preprocessing tools for large scanner data sets. Using the new data structure, we provide a complete tool chain for 3D scanner data processing, from data preprocessing and filtering to manual touch-up and real-time visualization. In particular, we describe an out-of-core outlier removal and bilateral geometry filtering algorithm, a toolset for interactive selection, painting, transformation, and filtering of huge out-of-core point-cloud data sets and a real-time rendering algorithm, which all use the same data structure as storage backend. The interactive tools work in real-time for small model modifications. For large scale editing operations, we employ a two-resolution approach where editing is planned in real-time and executed in an externally efficient offline computation afterwards. We evaluate our implementation on example data sets of sizes up to 63 GB, demonstrating that the proposed technique can be used effectively in real-world applications. (C) 2008 Elsevier Ltd. All rights reserved.
引用
收藏
页码:204 / 220
页数:17
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