Associating domain-dependent knowledge and Monte Carlo approaches within a Go program

被引:26
作者
Bouzy, B [1 ]
机构
[1] Univ Paris 05, UFR Math & Informat, CRIP5, F-75270 Paris, France
关键词
D O I
10.1016/j.ins.2004.04.010
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper underlines the association of two computer go approaches, a domain-dependent knowledge approach and Monte Carlo. First, the strengthes and weaknesses of the two existing approaches are related. Then, the association is described in two steps. A first step consists in using domain-dependent knowledge within the random games enabling the program to compute evaluations that are more significant than before. A second step simply lies in pre-processing the Monte Carlo process with a knowledge-based move generator in order to speed up the program and to eliminate tactically bad moves. We set up experiments demonstrating the relevance of this association, used by Indigo at the 8th computer olympiad as well. (c) 2004 Elsevier Inc. All rights reserved.
引用
收藏
页码:247 / 257
页数:11
相关论文
共 17 条
[1]   EXPECTED-OUTCOME - A GENERAL-MODEL OF STATIC EVALUATION [J].
ABRAMSON, B .
IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE, 1990, 12 (02) :182-193
[2]  
[Anonymous], ADV NEURAL INFORM PR
[3]   The challenge of poker [J].
Billings, D ;
Davidson, A ;
Schaeffer, J ;
Szafron, D .
ARTIFICIAL INTELLIGENCE, 2002, 134 (1-2) :201-240
[4]  
Bishop C. M., 1996, Neural networks for pattern recognition
[5]   The move-decision strategy of INDIGO [J].
Bouzy, B .
ICGA JOURNAL, 2003, 26 (01) :14-27
[6]   Mathematical morphology applied to computer go [J].
Bouzy, B .
INTERNATIONAL JOURNAL OF PATTERN RECOGNITION AND ARTIFICIAL INTELLIGENCE, 2003, 17 (02) :257-268
[7]   Computer go: An AI oriented survey [J].
Bouzy, B ;
Cazenave, T .
ARTIFICIAL INTELLIGENCE, 2001, 132 (01) :39-103
[8]  
Bouzy B., 2003, ADV COMPUTER GAMES M, P159
[9]  
BOUZY B, 1995, 2 GAM PROGR WORKSH J, P197
[10]  
BRUEGMAN B, MONTE CARLO