Why do people play social network games?

被引:174
作者
Shin, Dong-Hee [1 ]
Shin, Youn-Joo [1 ]
机构
[1] Sungkyunkwan Univ, WCU Program, Dept Interact Sci, Seoul 110745, South Korea
基金
新加坡国家研究基金会;
关键词
Social network games; Perceived playfulness; Perceived security; User modeling; USER ACCEPTANCE; CONSUMER TRUST; PERCEIVED SECURITY; COMMUNITIES; BEHAVIOR; WORLD; FLOW;
D O I
10.1016/j.chb.2010.11.010
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Recently, Social Network Games (SNGs) over social network services have become popular and have spawned a whole new subculture. This study examines the perceived factors which contribute to an SNG user's behaviors. It proposes an SNG acceptance model based on integrating cognitive as well as affective attitudes as primary influencing factors. Results from a survey of SNG players validate that the proposed theoretical model explains and predicts user acceptance of SNG very well. The model shows fine measurement properties and establishes the perceived playfulness and security of SNGs as distinct constructs. The findings also reveal that flow plays a moderation role that affects various paths in the model. Based on the results of this study, both the appropriate practical implications for SNG marketing strategies and the theoretical implications are provided. (C) 2010 Elsevier Ltd. All rights reserved.
引用
收藏
页码:852 / 861
页数:10
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