Volume animation using the skeleton tree

被引:16
作者
Gagvani, N [1 ]
Kenchammana-Hosekote, D [1 ]
Silver, D [1 ]
机构
[1] Sarnoff Corp, Princeton, NJ 08543 USA
来源
IEEE SYMPOSIUM ON VOLUME VISUALIZATION | 1998年
关键词
volume graphics; skeleton; animation; volume deformation;
D O I
10.1109/SVV.1998.729584
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this paper, we describe a technique to animate volumes using a volumetric skeleton. The skeleton is computed from the actual volume, based on a reversible thinning procedure using the distance transform. Polygons are never computed, and the entire process remains in the volume domain. The skeletal points are connected and arranged in a "skeleton-tree", which can be used for articulation in an animation program. The full volume object is regrown from the transformed skeletal points. Since the skeleton is an intuitive mechanism for animation, the animator deforms the skeleton and causes corresponding deformations in the volume object. The volumetric skeleton can also be used for volume morphing, automatic path navigation, volume smoothing and compression/decimation.
引用
收藏
页码:47 / +
页数:8
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