A QBD approach to evolutionary game theory

被引:23
作者
Tadj, L
Touzene, A
机构
[1] King Saud Univ, Coll Sci, Dept Stat & Operat Res, Riyadh 11451, Saudi Arabia
[2] Sultan Qaboos Univ, Dept Comp Sci, Al Khoud 123, Oman
关键词
evolutionary game theory; QBD; Hessenberg matrix; block Gaussian elimination; block Gauss-Seidel iteration method;
D O I
10.1016/S0307-904X(03)00124-0
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
Game theory is extensively used in economics to predict the best strategies in an evolutionary process of buying/selling, bargaining or in stock market. Many game solvers in the literature use simulation or even experimental games (pay the players). In general simulation takes a huge time and experimental games are very expensive. In this paper, we model the 2 x 2 non-symmetric game and the 3 x 3 symmetric game as finite, state dependent quasi-birth-and-death processes. We propose solution procedures based on the block Gaussian elimination for the 2 x 2 game and the block Gauss-Seidel iteration method for the 3 x 3 game. Our solver is a powerful tool that gives a probability distribution on the set of strategies available in the game, which helps to identify the best strategies. Furthermore, our game solver is very effective in terms of time and cost. We provide some illustrative examples. (C) 2003 Elsevier Inc. All rights reserved.
引用
收藏
页码:913 / 927
页数:15
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