The core and nucleolus of games: A note on a paper by Gothe-Lundgren et al.

被引:9
作者
Chardaire, P [1 ]
机构
[1] Univ E Anglia, Sch Informat Syst, Norwich NR4 7TJ, Norfolk, England
关键词
co-operative game theory; computation of the nucleolus;
D O I
10.1007/PL00013711
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In the paper "On the nucleolus of the basic vehicle routing game", Mathematical Programming 72, 83-100 (1996), Gothe-Lundgren et al. develop a constraint generation method to compute the pre-nucleolus of a game. Their method assumes that constraints that are redundant in the representation of the core can be ignored in the computation of the pre-nucleolus. We provide an example that shows chat for a game with an empty core such an assumption is, in general, not valid. Further, we show that a statement made by Gothe-Lundgren et al. about an intuitive interpretation of the pre-nucleolus is misleading.
引用
收藏
页码:147 / 151
页数:5
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