Using a computer learning environment for initial training in dealing with social-communicative problems

被引:12
作者
Holsbrink-Engels, GA [1 ]
机构
[1] Univ Twente, Dept Instruct Technol, Fac Educ Sci & Technol, NL-7500 AE Enschede, Netherlands
关键词
D O I
10.1111/1467-8535.00176
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The most widely practised instructional method for the development of interpersonal skills is role-play, Role-play is supposed to be a complex learning environment for novices to develop interpersonal skills. The learning environment is complex because of two factors, Firstly, the cognitive load is high during social-communicative problem solving because the execution of all steps has to be taken immediately in a goal-directed dialogue. Moreover, social-communicative problem solving is acted out in a play, A computer learning environment for initial training in dealing with social-communicative problems is suggested to simplify and facilitate learning. A learning environment with computer-based role-plays has been piloted and evaluated, Two experiments have been examined the effect of the learning environment on interpersonal skill development. The results are described. The main conclusion is that the learning environment is considered as having the potential to assist in realizing effective gradual lead- into interpersonal skill development and instruction for novices.
引用
收藏
页码:53 / 67
页数:15
相关论文
共 23 条
[1]  
[Anonymous], ADV INSTRUCTIONAL PS
[2]  
[Anonymous], 1993, Women, men, and language: A sociolinguistic account of gender differences in language
[3]  
Cook T.D., 1979, Quasi‐experimentation: design analysis issues for field setting
[4]  
COWAN KM, 1990, COMMUNICATIONS, V15, P291
[5]   VERBAL REPORTS AS DATA [J].
ERICSSON, KA ;
SIMON, HA .
PSYCHOLOGICAL REVIEW, 1980, 87 (03) :215-251
[6]  
Ericsson KA, 1984, PROTOCOL ANAL VERBAL
[7]  
GEORGES JC, 1989, PERS J, V4, P41
[8]  
Holsbrink-Engels G. A., 1997, Simulation & Gaming, V28, P164, DOI 10.1177/1046878197282002
[9]   The effects of the use of a conversational model and opportunities for reflection in computer-based role-playing [J].
HolsbrinkEngels, GA .
COMPUTERS IN HUMAN BEHAVIOR, 1997, 13 (03) :409-436
[10]  
HOLSBRINKENGELS GA, 1998, THESIS U TWENTE ENSC