Shortest path planning on topographical maps

被引:24
作者
Saab, Y [1 ]
VanPutte, M [1 ]
机构
[1] Univ Missouri, Dept Comp Sci & Engn, Columbia, MO 65211 USA
来源
IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART A-SYSTEMS AND HUMANS | 1999年 / 29卷 / 01期
关键词
D O I
10.1109/3468.736370
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This paper introduces a new algorithm for quickly answering repetitive least-cost queries between pairs of points on the earth's surface as represented by digital topographical maps. The algorithm uses a three-step process; preprocessing, geometrically modified Dijkstra search, and postprocessing, The preprocessing step computes and saves highly valuable global information that describes the underlying geometry of the terrain. The search step solves shortest path queries using a modified Dijkstra algorithm that takes advantage of the preprocessed information to "jump" quickly across flat terrain and decide whether a path should go over or through a high-cost region. The final step is a path improvement process that straightens and globally improves the path. Our algorithm partitions the search space into free regions and obstacle regions. However, unlike other algorithms using this approach, our algorithm keeps the option of passing through an obstacle region.
引用
收藏
页码:139 / 150
页数:12
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