Interactive 3D environments by using videogame engines

被引:16
作者
Andreoli, R [1 ]
De Chiara, R [1 ]
Erra, U [1 ]
Scarano, V [1 ]
机构
[1] Univ Salerno, ISISLab, Dipartimento Informat & Applicazioni RM Capocelli, I-84081 Baronissi, Salerno, Italy
来源
Ninth International Conference on Information Visualisation, Proceedings | 2005年
关键词
D O I
10.1109/IV.2005.64
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 [计算机科学与技术];
摘要
In this paper we study state-of-the-art technologies to design interactive and cooperative 3D environments that are based on videogame 3D engines. We provide, first, a categorization of videogame 3D engines from the point of view of their usage in creating interactive 3D worlds and show a comparison of the most important characteristics. Then, we show an example of how we used a commercial videogame engine to create an interactive an enjoyable visit to an archaeological site.
引用
收藏
页码:515 / 520
页数:6
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