Realistic avatar eye and head animation using a neurobiological model of visual attention

被引:137
作者
Itti, L [1 ]
Dhavale, N [1 ]
Pighin, F [1 ]
机构
[1] Univ So Calif, Dept Comp Sci, Los Angeles, CA 90089 USA
来源
APPLICATIONS AND SCIENCE OF NEURAL NETWORKS, FUZZY SYSTEMS, AND EVOLUTIONARY COMPUTATION VI | 2003年 / 5200卷
关键词
D O I
10.1117/12.512618
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We describe a neurobiological model of visual attention and eye/head movements in primates, and its application to the automatic animation of a realistic virtual human head watching an unconstrained variety of visual inputs. The bottom-up (image-based) attention model is based on the known neurophysiology of visual processing along the occipito-parietal pathway of the primate brain, while the eye/head movement model is derived from recordings in freely behaving Rhesus monkeys. The system is successful at autonomously saccading towards and tracking salient targets in a variety of video clips, including synthetic stimuli, real outdoors scenes and gaming console outputs. The resulting virtual human eye/head animation yields realistic rendering of the simulation results, both suggesting applicability of this approach to avatar animation and reinforcing the plausibility of the neural model.
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页码:64 / 78
页数:15
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