Computing hierarchical curve-skeletons of 3D objects

被引:166
作者
Cornea, ND [1 ]
Silver, D [1 ]
Yuan, XS [1 ]
Balasubramanian, R [1 ]
机构
[1] Rutgers State Univ, Dept Elect & Comp Engn, Piscataway, NJ 08855 USA
关键词
3D curve-skeleton; repulsive force field;
D O I
10.1007/s00371-005-0308-0
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
A curve-skeleton of a 3D object is a stick-like figure or centerline representation of that object. It is used for diverse applications, including virtual colonoscopy and animation. In this paper, we introduce the concept of hierarchical curve-skeletons and describe a general and robust methodology that computes a family of increasingly detailed curve-skeletons. The algorithm is based upon computing a repulsive force field over a discretization of the 3D object and using topological characteristics of the resulting vector field, such as critical points and critical curves, to extract the curve-skeleton. We demonstrate this method on many different types of 3D objects (volumetric, polygonal and scattered point sets) and discuss various extensions of this approach.
引用
收藏
页码:945 / 955
页数:11
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