Real-time, all-frequency shadows in dynamic scenes

被引:66
作者
Annen, Thomas
Dong, Zhao
Mertens, Tom [1 ]
Bekaert, Philippe [1 ]
Seidel, Hans-Peter
Kautz, Jan [2 ]
机构
[1] Hasselt Univ, tUL IBBT, EDM, Diepenbeek, Belgium
[2] UCL, London WC1E 6BT, England
来源
ACM TRANSACTIONS ON GRAPHICS | 2008年 / 27卷 / 03期
关键词
soft shadows; convolution; environment maps;
D O I
10.1145/1360612.1360633
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Shadow computation in dynamic scenes under complex illumination is a challenging problem. Methods based on precomputation provide accurate real-time solutions, but are hard to extend to dynamic scenes. Specialized approaches for soft shadows can deal with dynamic objects but are not fast enough to handle more than one light source. In this paper, we present a technique for rendering dynamic objects under arbitrary environment illumination, which does not require any precomputation. The key ingredient is a fast, approximate technique for computing soft shadows, which achieves several hundred frames per second for a single light source. This allows for approximating environment illumination with a sparse collection of area light sources and yields real-time frame rates.
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收藏
页数:8
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