Increasing Speed of Processing With Action Video Games

被引:313
作者
Dye, Matthew W. G. [1 ]
Green, C. Shawn [1 ]
Bavelier, Daphne [1 ]
机构
[1] Univ Rochester, Dept Brain & Cognit Sci, Rochester, NY 14627 USA
关键词
video games; processing speed; visual attention; impulsivity; learning transfer; VISUAL-SEARCH; EXPERIENCE; ATTENTION; TASK; CAPACITY;
D O I
10.1111/j.1467-8721.2009.01660.x
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
In many everyday situations, speed is of the essence. However, fast decisions typically mean more mistakes. To this day, it remains unknown whether reaction times can be reduced with appropriate training, within one individual, across a range of tasks, and without compromising accuracy. Here we review evidence that the very act of playing action video games significantly reduces reaction times without sacrificing accuracy. Critically, this increase in speed is observed across various tasks beyond game situations. Video gaming may therefore provide an efficient training regimen to induce a general speeding of perceptual reaction times without decreases in accuracy of performance.
引用
收藏
页码:321 / 326
页数:6
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