Computer game playing in early adolescence

被引:51
作者
Griffiths, M
机构
[1] Psychology Division, Nottingham Trent University, Nottingham NG1 4BU, Burton Street
关键词
D O I
10.1177/0044118X97029002004
中图分类号
D58 [社会生活与社会问题]; C913 [社会生活与社会问题];
学科分类号
摘要
Home computer game playing appears to be one of the social and leisure phenomena of the nineties, yet there is still little known about the acquisition, development, and maintenance of computer game playing among children and adolescents. A survey of 147 eleven-year-old computer game players attending a summer camp revealed that their main reasons for playing were for fun, for a challenge, because there was nothing else to do, and because their friends did. Males played computer games significantly more regularly than did females and were significantly more likely to play sports simulation games and violent games. Females were found to play platform games and puzzlers significantly more than did males. It is suggested that computer game playing for most children is a fairly absorbing and harmless activity but that, for a small minority of children, it may be problematic.
引用
收藏
页码:223 / 237
页数:15
相关论文
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