Equalizer: A Scalable Parallel Rendering Framework

被引:83
作者
Eilemann, Stefan [1 ]
Makhinya, Maxim [2 ]
Pajarola, Renato [2 ]
机构
[1] Univ Zurich, Faubourg Hop 12, Eyescale Software & Visualizat & MultiMedia Lab V, CH-2000 Neuchatel, Switzerland
[2] Univ Zurich, Dept Informat, Visualizat & MultiMedia Lab VMML, CH-8050 Zurich, Switzerland
基金
瑞士国家科学基金会;
关键词
Parallel rendering; scalable visualization; cluster graphics; immersive environments; display walls; SYSTEM;
D O I
10.1109/TVCG.2008.104
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Continuing improvements in CPU and GPU performances as well as increasing multicore processor and cluster-based parallelism demand for flexible and scalable parallel rendering solutions that can exploit multipipe hardware accelerated graphics. In fact, to achieve interactive visualization, scalable rendering systems are essential to cope with the rapid growth of data sets. However, parallel rendering systems are nontrivial to develop and often only application specific implementations have been proposed. The task of developing a scalable parallel rendering framework is even more difficult if it should be generic to support various types of data and visualization applications and at the same time work efficiently on a cluster with distributed graphics cards. In this paper, we introduce a novel system called Equalizer, a toolkit for scalable parallel rendering based on OpenGL, which provides an application programming interface (API) to develop scalable graphics applications for a wide range of systems ranging from large distributed visualization clusters and multiprocessor multipipe graphics systems to single-processor single-pipe desktop machines. We describe the system architecture and the basic API, discuss its advantages over previous approaches, and present sample configurations and usage scenarios as well as scalability results.
引用
收藏
页码:436 / 452
页数:17
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