Volumetric Billboards

被引:16
作者
Decaudin, Philippe [1 ,2 ]
Neyret, Fabrice [1 ]
机构
[1] INRIA Grenoble, LJK, IMAG, Grenoble, France
[2] CASIA Beijing, Beijing, Peoples R China
关键词
image-based rendering; billboards; real-time rendering; geometry shader;
D O I
10.1111/j.1467-8659.2009.01354.x
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We introduce an image-based representation, called volumetric billboards, allowing for the real-time rendering of semi-transparent and visually complex objects arbitrarily distributed in a 3D scene. Our representation offers full parallax effect from any viewing direction and improved anti-aliasing of distant objects. It correctly handles transparency between multiple and possibly overlapping objects without requiring any primitive sorting. Furthermore, volumetric billboards can be easily integrated into common rasterization-based renderers, which allows for their concurrent use with polygonal models and standard rendering techniques such as shadow-mapping. The representation is based on volumetric images of the objects and on a dedicated real-time volume rendering algorithm that takes advantage of the GPU geometry shader. Our examples demonstrate the applicability of the method in many cases including levels-of-detail representation for multiple intersecting complex objects, volumetric textures, animated objects and construction of high-resolution objects by assembling instances of low-resolution volumetric billboards.
引用
收藏
页码:2079 / 2089
页数:11
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