Fast algorithms for histogram matching: Application to texture synthesis

被引:37
作者
Rolland, JP
Vo, V
Bloss, B
Abbey, CK
机构
[1] Univ Cent Florida, Sch Opt, Orlando, FL 32816 USA
[2] Univ Cent Florida, CREOL, Sch Elect Engn & Comp Sci, Orlando, FL 32816 USA
[3] Univ Cent Florida, Sch Elect Engn & Comp Sci, Orlando, FL 32816 USA
[4] Univ Arizona, Program Appl Math, Tucson, AZ 85724 USA
关键词
D O I
10.1117/1.482725
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Texture synthesis is the ability to create ensembles of images of similar structures from sample textures that have been photographed. The method we employ for texture synthesis is based on histogram matching of images at multiple scales and orientations. This paper reports two fast and in one case simple algorithms for histogram matching We show that the sort-matching and the optimal cumulative distribution function (CDF)-matching (OCM) algorithms provide high computational speed compared to that provided by the conventional approach. The sort-matching algorithm also provides exact histogram matching. Results of texture synthesis using either method show no subjective perceptual differences. The sort-matching algorithm is attractive because of its simplicity and speed, however as the size of the image increases, the OCM algorithm may be preferred for optimal computational speed. (C) 2000 SPIE and IS&T. [S1017-9909(00)00601-2].
引用
收藏
页码:39 / 45
页数:7
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