Learning problem-solving through making games at the game design and learning summer program

被引:51
作者
Akcaoglu, Mete [1 ]
机构
[1] Georgia So Univ, Dept Leadership Technol & Human Dev, Coll Educ, Statesboro, GA 30458 USA
来源
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT | 2014年 / 62卷 / 05期
关键词
Problem-solving; Game-design; Constructionism; Programming; Kodu; EDUCATIONAL COMPUTER GAMES; DISCOVERY;
D O I
10.1007/s11423-014-9347-4
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Today's complex and fast-evolving world necessitates young students to possess design and problem-solving skills more than ever. One alternative method of teaching children problem-solving or thinking skills has been using computer programming, and more recently, game-design tasks. In this pre-experimental study, a group of middle school students (n = 18) with an age average of 12.6 attended a game-design summer program for 10 days. Students were assessed in their problem-solving skills, specifically in system analysis and design, decision-making, and troubleshooting domains, at the beginning and end of the program. The results indicated that there were significant improvements in students' problem-solving skills after attending the summer program, Wilks' I > = .258, F (3, 15) = 14.397, p < .001, eta (2) = .742. For system analysis and design, and decision-making follow-up t-tests pointed to large and medium effect sizes, while for troubleshooting the gains were not significant. This study is a contributes to the growing body of literature investigating the benefits of designing games for young children by adding that game-design activities can be suitable venues for young children to learn and practice problem-solving skills.
引用
收藏
页码:583 / 600
页数:18
相关论文
共 50 条
[1]  
[Anonymous], XCAL 4 1 6 1
[2]  
[Anonymous], 2004, Learning to Solve Problems: An Instructional Design Guide
[3]  
[Anonymous], TEST QUEST PISA 2003
[4]  
[Anonymous], P SOC INF TECHN TEAC
[5]  
[Anonymous], MICROSOFT CITIZ 0424
[6]  
[Anonymous], 1999, BEING FLUENT INF TEC
[7]  
[Anonymous], DEV BUSINESS SIMULAT
[8]  
[Anonymous], 2003, The PISA 2003 Assessment Framework: Mathematics, Reading, Science and Problem Solving Knowledge and Skills, DOI DOI 10.1787/9789264101739-EN
[9]  
[Anonymous], 2006, HDB ED PSYCHOL
[10]  
[Anonymous], 1980, CONDITIONS LEARNING