Motion doodles: An interface for sketching character motion

被引:99
作者
Thorne, M [1 ]
Burke, D [1 ]
van de Panne, M [1 ]
机构
[1] Univ British Columbia, Vancouver, BC V5Z 1M9, Canada
来源
ACM TRANSACTIONS ON GRAPHICS | 2004年 / 23卷 / 03期
关键词
animation; sketching; gestural interfaces; computer puppetry;
D O I
10.1145/1015706.1015740
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this paper we present a novel system for sketching the motion of a character. The process begins by sketching a character to be animated. An animated motion is then created for the character by drawing a continuous sequence of lines, arcs, and loops. These are parsed and mapped to a parameterized set of output motions that further reflect the location and timing of the input sketch. The current system supports a repertoire of 18 different types of motions in 2D and a subset of these in 3D. The system is unique in its use of a cursive motion specification, its ability to allow for fast experimentation, and its ease of use for non-experts.
引用
收藏
页码:424 / 431
页数:8
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