Pop-up light field: An interactive image-based modeling and rendering system

被引:56
作者
Shum, HY
Sun, JA
Yamazaki, S
Li, Y
Tang, CK
机构
[1] Microsoft Res Asia, Beijing, Peoples R China
[2] Hong Kong Univ Sci & Technol, Dept Comp Sci, Hong Kong, Hong Kong, Peoples R China
[3] Univ Tokyo, Tokyo, Japan
[4] Univ Sci & Technol, Hong Kong, Hong Kong, Peoples R China
来源
ACM TRANSACTIONS ON GRAPHICS | 2004年 / 23卷 / 02期
关键词
algorithms; experimentation; image-based rendering; interactive techniques; light field; lumigraph; layers; matting;
D O I
10.1145/990002.990005
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this article, we present an image-based modeling and rendering system, which we call pop-up light field, that models a sparse light field using a set of coherent layers. In our system, the user specifies how many coherent layers should be modeled or popped up according to the scene complexity A coherent layer is defined as a collection of corresponding planar regions in the light field images. A coherent layer can be rendered free of aliasing all by itself, or against other background layers. To construct coherent layers, we introduce a Bayesian approach, coherence matting, to estimate alpha matting around segmented layer boundaries by incorporating a coherence prior in order to maintain coherence across images. We have developed an intuitive and easy-to-use user interface (UI) to facilitate pop-up light field construction. The key to our UI is the concept of human-in-the-loop where the user specifies where aliasing occurs in the rendered image. The user input is reflected in the input light field images where pop-up layers can be modified. The user feedback is instant through a hardware-accelerated real-time pop-up light field renderer. Experimental results demonstrate that our system is capable of rendering anti-aliased novel views from a sparse light field.
引用
收藏
页码:143 / 162
页数:20
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