Procedural modeling of buildings

被引:622
作者
Mueller, Pascal [1 ]
Wonka, Peter
Haegler, Simon
Ulmer, Andreas
Van Gool, Luc
机构
[1] Swiss Fed Inst Technol, Zurich, Switzerland
[2] Arizona State Univ, Tempe, AZ 85287 USA
[3] Katholieke Univ Leuven, Louvain, Belgium
来源
ACM TRANSACTIONS ON GRAPHICS | 2006年 / 25卷 / 03期
关键词
procedural modeling; architecture; chomsky grammars; L-systems; computer-aided design;
D O I
10.1145/1141911.1141931
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
CGA shape, a novel shape grammar for the procedural modeling of CG architecture, produces building shells with high visual quality and geometric detail. It produces extensive architectural models for computer games and movies, at low cost. Context sensitive shape rules allow the user to specify interactions between the entities of the hierarchical shape descriptions. Selected examples demonstrate solutions to previously unsolved modeling problems, especially to consistent mass modeling with volumetric shapes of arbitrary orientation. CGA shape is shown to efficiently generate massive urban models with unprecedented level of detail, with the virtual rebuilding of the archaeological site of Pompeii as a case in point.
引用
收藏
页码:614 / 623
页数:10
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