Interactive geometry remeshing

被引:14
作者
Alliez, P [1 ]
Meyer, M
Desbrun, M
机构
[1] USC, Los Angeles, CA 90089 USA
[2] CALTECH, Pasadena, CA 91125 USA
[3] INRIA, Le Chesnay, France
来源
ACM TRANSACTIONS ON GRAPHICS | 2002年 / 21卷 / 03期
关键词
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a novel technique, both fle xible and efficient, for interactive remeshing, of irregular geometry. First, the original (arbitrary genus) mesh is substituted by a series of 2D maps in parameter space. Using these maps, our algorithm is then able to take advantage of established signal processing and halftoning tools that offer real-time interaction and intricate control. The User can easily combine these maps to create a control map - a map which controls the sampling density over the Surface patch. This map is then sampled at interactive rates allowing the user to easily design a tailored resampling. Once this sampling is complete, a Delaunay triangulation and fast optimization are performed to perfect the final mesh. As a result, our remeshing technique is extremely versatile and general, being able to produce arbitrarily complex meshes with a variety of properties including: uniformity, regularity, semiregularity, curvature sensitive resampling, and feature preservation. We provide a high level of control over the sampling distribution allowing the user to interactively custom design the mesh based on their requirements thereby increasing their productivity in creating a wide variety of meshes.
引用
收藏
页码:347 / 354
页数:8
相关论文
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