Ray tracing animated scenes using coherent grid traversal

被引:112
作者
Wald, Ingo [1 ]
Ize, Thiago [1 ]
Kensler, Andrew [1 ]
Knoll, Aaron [1 ]
Parker, Steven G. [1 ]
机构
[1] Univ Utah, SCI Inst, Salt Lake City, UT 84112 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2006年 / 25卷 / 03期
关键词
D O I
10.1145/1141911.1141913
中图分类号
TP31 [计算机软件];
学科分类号
081202 [计算机软件与理论]; 0835 [软件工程];
摘要
We present a new approach to interactive ray tracing of moderate-sized animated scenes based on traversing frustum-bounded packets of coherent rays through uniform grids. By incrementally computing the overlap of the frustum with a slice of grid cells, we accelerate grid traversal by more than a factor of 10, and achieve ray tracing performance competitive with the fastest known packet-based kd-tree ray tracers. The ability to efficiently rebuild the grid on every frame enables this performance even for fully dynamic scenes that typically challenge interactive ray tracing systems.
引用
收藏
页码:485 / 493
页数:9
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