Cognitive outcomes from the Game-Design and Learning (GDL) after-school program

被引:66
作者
Akcaoglu, Mete [1 ]
Koehler, Matthew J. [2 ]
机构
[1] W Virginia Univ, Coll Educ & Human Serv, Morgantown, WV 26505 USA
[2] Michigan State Univ, Dept Counseling Educ Psychol & Special Educ, E Lansing, MI 48824 USA
关键词
Game-design; Problem-solving; Quasi-experimental; Constructionism; COMPUTER GAMES; CREATIVITY; IMPACT;
D O I
10.1016/j.compedu.2014.02.003
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The Game-Design and Learning (GDL) initiative engages middle school students in the process of game-design in a variety of in-school, after-school, and summer camp settings. The goal of the GDL initiative is to leverage students' interests in games and design to foster their problem-solving and critical reasoning skills. The present study examines the effectiveness of an after-school version of the GDL program using a quasi-experimental design. Students enrolled in the GDL program were guided in the process of designing games aimed at solving problems. Compared to students in a control group who did not attend the program (n = 24), the children who attended the GDL program (n = 20) showed a significant increase in their problem-solving skills. The results provide empirical support for the hypothesis that participation in the GDL program leads to measurable cognitive changes in children's problem-solving skills. This study bears important implications for educators and theory. (C) 2014 Elsevier Ltd. All rights reserved.
引用
收藏
页码:72 / 81
页数:10
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