Toward Gaming as a Service

被引:42
作者
Cai, Wei [1 ]
Chen, Min [2 ]
Leung, Victor C. M. [3 ]
机构
[1] Univ British Columbia, Dept Elect & Comp Engn, Vancouver, BC V5Z 1M9, Canada
[2] Huazhong Univ Sci & Technol, Sch Comp Sci & Technol, Wuhan, Hubei, Peoples R China
[3] Univ British Columbia, TELUS Mobil Res Chair, Vancouver, BC V5Z 1M9, Canada
关键词
cloud computing; gaming as a service; software architecture;
D O I
10.1109/MIC.2014.22
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Gaming as a service (GaaS) is a future trend in the game industry. The authors survey existing platforms that provide cloud gaming services and classify them into three architectural frameworks to analyze their pros and cons and identify research directions. They also examine the features of different game genres to determine their impact on systematic design for cloud gaming services. Finally, they provide a vision on GaaS provisioning for mobile devices.
引用
收藏
页码:12 / 18
页数:7
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